![]() ![]() However, in my experience, the feature is a nuisance that detracts from immersion far more than a temporary dip in framerate as long as you're following performance best practices, and if framerate is dropping anyway, this fade to grid feature causes intense flickering that's just as uncomfortable as low framerate. Tweaking this setting comes with the caveat that low framerates make users feel sick and the fade-to-grid feature prevents this from happening. Unfortunately as of now there isn't a way to configure this on a per-app basis, meaning the behavior will be turned off for all SteamVR apps on a user's machine. This file is modified by the SteamVR Settings interface as well, but accessing it via the file directly allows you to modify settings for your target devices from within a game installer, for example. If you had googled 'compositor not available 400', a steamcommunity discussion would have popped up as the first hit, and the solution that worked for you is in fact. I've restarted into 'direct mode', unpluged everything, restarted, yadda yadda. In NVIDIA control panel if you right click on the monitor it has an option to 'make primary.' I would assume other cards have similar ability, though I dont know specifically how. This happens every time I load Space Pirate Trainer, and occasionally with TheBlu. There, set steamvr.doNotFadeToGrid to true. My vive works great with most games, but with specific title freaks out and gives me: 'Compositor not in full screen' error, SteamVR goes to a 'not ready' status, and my vive has solid red screens. This setting can be also be changed in the steamvr.vrsettings file which can be found using vrpathreg.exe. While of course it's ideal to keep your framerate above the threshold that would normally trigger this, there are many cases (such as loading scenes) where all the optimization in the world won't keep Unity from hanging long enough to trigger this issue.įortunately, this behavior can be disabled entirely! SteamVR Settings -> Developer -> Do not fade to grid when app hangs. Alle varemerker tilhører sine respektive eiere i USA og andre land. Suddenly, all apps were launched full screen. just hold shift and launch the app use that setup window for each app you want to change. Step 3: After a few minutes, plug the power and USB. Not that I know of, but you only have to do it once per app. This happens every time I load Space Pirate. By default, SteamVR fades to grid whenever an app hangs. Step 2: Unplug the power and USB cord from the PC side of the link box (meaning NOT the orange side of the link box). Compositor not in full screen error, SteamVR goes to a not ready status, and my vive has solid red screens. Log-in should only be necessary when Steam account is first attempting to sign into the abpfablab account and computer start-up. ![]()
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